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Game Development Specialist| Overview | Degrees/Certificates | Courses |The Lee College Game Development program curriculum is based on skills defined as necessary by the International Game Developers Association (IGDA). The Lee College program offers the benefit of a broad-based liberal arts type background, along with computer programming skills as proposed by IGDA – including art, computer art, design, architecture, audio engineering, 2D and 3D animation, story writing, storyboarding, character development, game testing, computer ethics, history of games, project management, and computer programming. This program is designed to provide a well-rounded, fundamental and application-oriented education focused on the knowledge of existing and new developments in Digital Game Technology. The student will acquire knowledge of the basic digital gaming and simulation industries and markets, and the programming, graphic arts, storytelling, and audio recording skills required to create the games. Students will be required to develop necessary teamwork skills to fulfill the capstone requirement. With additional training and experience, individuals increase their potential for advancement. The skills built within this certificate or degree can lead not only to jobs in the digital gaming industry, but after work experience in the game industry and completion of a 4-year degree in computer science, multimedia animation, or art the student could be qualified for other crossover careers. Job Titles With a Game Designer Certificate students could begin his/her career as an: With a Game Specialist certificate students could begin his/her career as an: With a Degree in Game Development students could begin his/her career as an: Additional career opportunities include: Salaries Range from $35,000 to over $67,000 Range depending on amount of education & field experience.
CoursesGAME 1212 (Game Theory) Game and simulation design. Application of design theories to production-based projects from the conceptual stage to a completed project. Lecture Hrs = 2, LAB Hrs = 1 Prerequisite: READ 301 or ESOL 311 or equivalent GAME 1301 (Computer Ethics) A study of ethical issues that apply to computer related professions, intellectual property and privacy issues, professional responsibility, and the effects of globalization. Emphasizes the practical application of computer ethics through case studies and current events in the game and simulation industry. Lecture Hrs = 3, Lab Hrs = 0 Prerequisite: READ 301 or ESOL 311 or equivalent GAME 1302 (Storyboarding) In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. Lecture Hrs = 3, Lab Hrs = 1 Prerequisite: READ 301 or ESOL 311 or equivalent
GAME 1306 (Design and Creation of Games) Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. Lecture Hrs = 3, Lab Hrs = 1 Prerequisite:READ 301 or ESOL 311 or equivalent GAME 2332 (Project Development I) Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. Applies skills learned in previous classes in a simulated real-world design team experience.
Lecture Hrs = 3, Lab Hrs = 1 Prerequisite:GAME 1212, GAME 1302, and GAME 1306 GAME 2338 (Game Testing) Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
Lecture Hrs = 3, Lab Hrs = 1 Prerequisite: READ 301, ESOL 311, or equivalent; Pre/corequisite: GAME 2332
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