Game Design

Associate of Applied Science, Game Development Specialist – GADS2

This program is designed to provide a well-rounded, fundamental and application-oriented education focused on the knowledge of existing and new developments in Digital Game Technology. The student will acquire knowledge of the basic digital gaming and simulation industries and markets, and the programming, graphic arts, animation, and storyboarding skills required to create the games. Students will be required to develop necessary teamwork skills to fulfill the capstone requirement. With additional training and experience, individuals can increase their potential for advancement. The skills built within this program can lead not only to jobs in the digital gaming industry, but after work experience in the game industry and completion of a four-year degree in computer science, multimedia animation or art, the student could be qualified for other crossover careers including such career opportunities as: Computer Programmer, Computer Systems Analyst, Software Engineer, Multimedia Artist and Animator, and Graphic Artist.

FIRST SEMESTER
COSC 1301 Introduction to Computing — 3 SCH
GAME 1306 Design & Creation of Games — 3 SCH
GAME 1302 Interactive Storyboarding — 3 SCH
ARTC 1453 Computer Illustration — 4 SCH
COSC 1436 Programming Fundamentals I — 4 SCH
TOTAL: 17 SCH

SECOND SEMESTER
GAME 1301 Computer Ethics — 3 SCH
GAME 1304 Level Design — 3 SCH
GAME 1336 Introduction to 3D Game Modeling (artist)* or COSC 1437 Programming Fundamentals II – (programmer)** — 3/4 SCH
ARTC 2440 Computer Illustration II — 4 SCH
IMED 1445 Interactive Digital Media I — 4 SCH
TOTAL: 17/18 SCH

THIRD SEMESTER
ARTV 1341 3-D Animation I (artist)* or GAME 2344 DirectX Programming (programmer)** — 3 SCH
GAME 2332 Project Development I — 3 SCH
ENGL 1301 English Composition I — 3 SCH
LP Sciences/Mathematics (artist)* or MATH 1314 College Algebra (programmer)** — 3/4 SCH

Elective*** — 3/4 SCH
TOTAL: 15/17 SCH

FOURTH SEMESTER
SPCH Oral Communication — 3 SCH
SBS/HIST/GOVT PS — 3 SCH
Creative Arts/LPC — 3 SCH

IMED 2311 Portfolio Development — 3 SCH
GAME 2325 3-D Animation II – Character Setup (artist)* or MATH 1324 Finite Math with Business Applications (programmer)** — 3 SCH
• GAME 2334 Project Development II — 3 SCH
TOTAL: 18 SCH

Total Semester Credit Hours for Degree: 67/70

*Choices for Artist track
**Choices for Programmer track
***Elective to be chosen from ENGL 1302, 2307, GAME 1394, 2386, 2387, 2402, or other course appropriate to degree.


Certificate of Completion Game Specialist – GAS1

FIRST SEMESTER
COSC 1301 Introduction to Computing — 3 SCH
GAME 1306 Design & Creation of Games — 3 SCH
GAME 1302 Interactive Storyboarding — 3 SCH
ARTC 1453 Computer Illustration — 4 SCH
COSC 1436 Programming Fundamentals I — 4 SCH
TOTAL: 17 SCH

SECOND SEMESTER
GAME 1301 Computer Ethics — 3 SCH
GAME 1304 Level Design — 3 SCH
• GAME 1336 Introduction to 3D Game Modeling* or • COSC 1437 Programming Fundamentals II** — 3/4 SCH
ARTC 2440 Computer Illustration II — 4 SCH
IMED 1445 Interactive Digital Media I — 4 SCH
TOTAL: 17/18

Total Semester Credit Hours for Certificate: 34/35


Certificate of Completion Game Designer – GAD1

FIRST SEMESTER
COSC 1301 Introduction to Computing — 3 SCH
GAME 1306 Design & Creation of Games — 3 SCH
GAME 1302 Interactive Storyboarding — 3 SCH
ARTC 1453 Computer Illustration — 4 SCH
• COSC 1436 Programming Fundamentals I — 4 SCH
TOTAL: 17 SCH

Total Semester Credit Hours for Certificate: 17

Notes:
• Students should plan to take indicated capstone course in their last semester and should speak with their advisor prior to registering for the final semester.
Core curriculum courses are shown in bold type. If a particular course is not specified, refer to Core Curriculum Options.

LP Science = Life and Physical Science
LPC = Language, Philosophy and Culture
GOVT PS = Government/Political Science
SBS = Social/Behavioral Science